Browsing All posts tagged under »balance«

[LoL] Attribute Synergy

December 3, 2011


League of Legends uses a role system called "attributes" to sort its wide base of champions by function. The official game client displays twelve basic attributes with every champion falling into at least two.

[LoL] Classic and Dominion Balance

November 18, 2011


While there may be balance differences between Summoner's Rift and the Twisted Treeline arising from the difference in team sizes, the completely different playstyle of The Crystal Scar has created a great number of issues, relatively few of which have been addressed. Is this a problem?