Browsing All posts tagged under »balance«

[LoL] Attribute Synergy

December 3, 2011

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League of Legends uses a role system called "attributes" to sort its wide base of champions by function. The official game client displays twelve basic attributes with every champion falling into at least two.

[LoL] Classic and Dominion Balance

November 18, 2011

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While there may be balance differences between Summoner's Rift and the Twisted Treeline arising from the difference in team sizes, the completely different playstyle of The Crystal Scar has created a great number of issues, relatively few of which have been addressed. Is this a problem?