Browsing All posts tagged under »mechanics«

[WoW] Fire Mage Haste in 4.3

January 30, 2012


Fire mages and haste have a complicated relationship.  As a caster class, haste is always good to reduce our GCD and shorten our cast times, but more importantly, as a DoT class, there are several crucial haste values which increase the number of ticks several of our abilities will apply.  In this article we’ll first […]

[WoW] Mage Ability Flow in MoP IV

December 8, 2011


Blizzard updated the Mists of Pandaria talent calculators today with a number of significant changes.  Because I am now tracking multiple layers of change, all abilities will display their full descriptions.  Red text will indicate Cataclysm stats that have changed, Blue text will indicate ability changes made in the first talent calculator, while green text will indicate changes […]

[WoW] Mage Ability Flow in MoP III

November 23, 2011


Last night, Blizzard released the first rough version of the Mists of Pandaria talent calculator, complete with ability progression, for each class and spec.  While the information released is far from what will ship with 5.0, it is an incredibly valuable insight into how things will be changing in the new expansion and, of course, […]

[LoL] Classic and Dominion Balance

November 18, 2011


While there may be balance differences between Summoner's Rift and the Twisted Treeline arising from the difference in team sizes, the completely different playstyle of The Crystal Scar has created a great number of issues, relatively few of which have been addressed. Is this a problem?

[WoW] Mage Ability Flow in MoP II

November 13, 2011


This past week, Blizzard held a Developer Q&A session regarding class design in Mists of Pandaria. A lot of questions I had in my previous post, Mage Ability Flow in MoP, were addressed. This article observes the answers and goes on to predict a leveling bonus distribution.

[WoW] Mage Ability Flow in MoP

October 29, 2011


During Blizzcon's Talent panel, mages were cited as the class whose current design best fits the new talent system. The proposed talents for mages were almost entirely familiar abilities which sorted themselves nicely into Blizzard's new tier design, backing up their official statement. At the same time, with many of our familiar abilities simply transitioned into the new system, we'll have more gaps than other classes in terms of spells learned through the leveling process.

[WoW] Fixing the Tank Role: eDPS

October 20, 2011


Blizzard has enacted various strategies to improve the attractiveness of the tanking role, from providing incentives to easing the gearing process to simplifying the mechanics. None of these have fixed the tank shortage. This is one of a series of installments pondering viable replacements and supplements for tanking in WoW. Today's suggestion is "Environmental DPS", or eDPS for short.