Browsing All posts tagged under »roles«

[LoL] Attribute Synergy

December 3, 2011

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League of Legends uses a role system called "attributes" to sort its wide base of champions by function. The official game client displays twelve basic attributes with every champion falling into at least two.

[LoL] Classic and Dominion Balance

November 18, 2011

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While there may be balance differences between Summoner's Rift and the Twisted Treeline arising from the difference in team sizes, the completely different playstyle of The Crystal Scar has created a great number of issues, relatively few of which have been addressed. Is this a problem?

[WoW] Fixing the Tank Role: eDPS

October 20, 2011

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Blizzard has enacted various strategies to improve the attractiveness of the tanking role, from providing incentives to easing the gearing process to simplifying the mechanics. None of these have fixed the tank shortage. This is one of a series of installments pondering viable replacements and supplements for tanking in WoW. Today's suggestion is "Environmental DPS", or eDPS for short.